|CONCEPT ART AND ILLUSTRATION
From human beings to hideous monsters, from sophisticated equipment
and weapons to furious vehicles and aircrafts, our artists will transform
your ideas into physical shape. Contact us to learn more on how we
can help you.
Substantial experience with different modeling tools enables us to
perform even the most complex tasks fast and with highest quality.
Based on your specifications or our artists' sketches, we create marvelous
3D geometry for both real-time and non real-time usage.
CREATURES AND CHARACTERS CREATION
At Bravo, we believe that distinctive characters make the difference
between the great game and the rest. Visual expressiveness is what
makes characters look distinctive. Having developed hundreds of different
characters for more than a dozen of games of various genres and styles,
we know exactly what it takes to create a distinctive, expressive
character. Fantasy and Sci-fi, Cartoons and Photo-Realistic, Organic
and Robotic, High- and Low-poly - our team takes care about your characters
from idea and concept through modeling and texturing stage to rigging
and final animations production.
Surroundings set the mood of the game. About 90% of what is displayed
on the screen during the game is its scenery. Environment is the part
of the game world that can enhance the player's sense of immersion
dramatically. At the same time wrong environment destroys the sense
of immersion in a blink. Armed with artistic flair and powerful tools
and techniques, our specialists create state-of-the-art game levels.
We have vast experience in creation of both indoor and outdoor locations
and would be glad to accept new challenges and push environment design
to a new, higher level.
Appropriate texturing greatly enhances overall appearance and perception
of 3D models and level geometry, no matter how good they are. High
quality realistic textures of any complexity, painted in specified
artistic style are paramount for the creation of game that positively
impresses the player. Bravo Interactive creates textures of any complexity
and type, including specularity maps and normal maps that everyone
drools over these days.
The reality is fierce, and even modern, top-notch 3D accelerators
have their limitations. One of the ways to decrease the load over
the visualization system is the creation of lesser level of detail
models (LOD), preserving maximum resemblance with the original models.
Our experience in modeling/optimization allows us to create quality
LODs fast and to your specs, whether it be characters, creatures,
buildings or vehicles.